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Entry Hall (Dilapidated) - 1998. 3D rendering in from the game "John Saul's Blackstone Chronicles" developed by Presto Studios. Credits: modeling (except for elevator shaft and animal heads), surfacing, lighting. This was a great exercise in indirect lighting. The grime and decay were achieved with both shaders and image maps. The portrait is a stock photo I colorized and altered to look like a painting. Software: Form Z, Electric Image.
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