I'm Back
I finally got back home yesterday. I'll post some details about my "press junket" as well as my work on WALL-E very soon, but in the meantime, here is a cool interview with director Andrew Stanton.

a weblog for Victor Navone's Online Gallery
I finally got back home yesterday. I'll post some details about my "press junket" as well as my work on WALL-E very soon, but in the meantime, here is a cool interview with director Andrew Stanton.


Hello Dear Readers,


An in-depth story on GIGAOM features nine important lessons on fostering innovation in animation from renowned director Brad Bird, who helmed such hits as The Incredibles and Ratatouille. The article focuses on how Bird managed to encourage his crew on his various films to do their best work, and insists that the better the morale of the animators, the better the film will be. He also strongly advocates taking risks when telling a story. “You don’t play it safe—you do something that scares you, that’s at the edge of your capabilities, where you might fail,” Bird explains. “That’s what gets you up in the morning.”
I don't know how long these have been around, but I just discovered these little vignettes for the characters in the game Team Fortress 2 (which I would definitely play if I still played video games!). The design, animation and execution are top-notch, and the writing and voice acting is hilarious, too! I love how specific every character is. You know generally where in the world they are from, what their outlook on life is like, and their personality quirks all within moments of meeting them. The design, voice and animation are all working together brilliantly to create characters that are clear and appealing. Makes them all that much more fun to kill.