<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-27563605</atom:id><lastBuildDate>Thu, 11 Mar 2010 15:06:07 +0000</lastBuildDate><title>VNOG Blog</title><description>a weblog for Victor Navone's Online Gallery</description><link>http://www.navone.org/blogger/</link><managingEditor>blog@navone.org (Victor Navone)</managingEditor><generator>Blogger</generator><openSearch:totalResults>212</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-8199619022122135633</guid><pubDate>Wed, 10 Mar 2010 18:35:00 +0000</pubDate><atom:updated>2010-03-10T10:35:31.268-08:00</atom:updated><title>"Tokyo Mater" on Disney Channel this Friday</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.navone.org/blogger/uploaded_images/dragonMcQ-798505.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="154" src="http://www.navone.org/blogger/uploaded_images/dragonMcQ-798425.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;If you've been reading this blog for a while you may recall that I &lt;a href="http://www.navone.org/blogger/2008/10/carstoons.html"&gt;co-directed some shorts called &lt;i&gt;CarsToons&lt;/i&gt;&lt;/a&gt; back in 2008.&amp;nbsp; The first 3 of these aired on the Disney Channel, and the fourth &lt;i&gt;Toon&lt;/i&gt;, "&lt;a href="http://www.navone.org/blogger/2008/12/tokyo-mater.html"&gt;Tokyo Mater&lt;/a&gt;" premiered as a theatrical short in front of Bolt.&amp;nbsp; Now it's airing on the Disney Channel as well, in glorious HD (where available)!&amp;nbsp; It will be on just before 6pm and 9pm on Friday, March 12th.&amp;nbsp; If you do a search for "Mater's Tall Tales" on your Tivo, it should show up, along with some other &lt;i&gt;CarsToons&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;This was a really difficult short to make because of our extremely limited time and resources, but I'm proud of how it turned out, and I think it's pretty fun to watch.&amp;nbsp; I hope you'll agree!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-8199619022122135633?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2010/03/tokyo-mater-on-disney-channel-this.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-2747634070934602362</guid><pubDate>Tue, 09 Mar 2010 04:08:00 +0000</pubDate><atom:updated>2010-03-08T20:13:10.222-08:00</atom:updated><title>Congratulations UP!</title><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/victor_navone/4418401777/" title="Oscar celebration for Up by Victor Navone, on Flickr"&gt;&lt;img alt="Oscar celebration for Up" src="http://farm3.static.flickr.com/2706/4418401777_853eb7cf6b.jpg" width="375" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Another Oscar victory for Pixar!&amp;nbsp; I didn't have a lot to do with this film, but I'm sure proud of my people! &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-2747634070934602362?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2010/03/congratulations-up.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-2489751639661706434</guid><pubDate>Thu, 04 Mar 2010 22:26:00 +0000</pubDate><atom:updated>2010-03-04T14:26:38.577-08:00</atom:updated><title>Speaking of Animation</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.speakingofanimation.com" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.navone.org/blogger/uploaded_images/Picture-2-752982.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I recently stumbled across a new (to me) blog called &lt;a href="http://www.speakingofanimation.com/"&gt;Speaking of Animation&lt;/a&gt;, which has some really good information and podcasts.&amp;nbsp; I particularly like these two articles about specificty in character, which I often preach to my students about:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.speakingofanimation.com/2010/01/specificity-in-character/"&gt;Specificity in Character Part 1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.speakingofanimation.com/2010/02/specificity-in-character-part-2/"&gt;Specificity in Character Part 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I feel specificity is key to pushing your performances the next level.&amp;nbsp; Start by knowing your character's history and the context of your scene in a bigger story.&amp;nbsp; Then add costumes, props, and environments to your scenes to provide the audience with more details about your character, and provide yourself with more interesting and specific acting choices.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-2489751639661706434?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2010/03/speaking-of-animation.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-1995549850072172204</guid><pubDate>Wed, 03 Mar 2010 18:34:00 +0000</pubDate><atom:updated>2010-03-03T10:34:55.286-08:00</atom:updated><title>Elk Hair Caddis</title><description>&lt;div style="text-align: center;"&gt;&lt;object height="225" width="400"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9882509&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9882509&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;a href="http://vimeo.com/9882509"&gt;Elk Hair Caddis&lt;/a&gt; from &lt;a href="http://vimeo.com/psmith"&gt;peter smith&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;If you don't speak Danish either, then the title doesn't mean anything to you.  But this animated graduate film from the Animation Workshop in Denmark is really entertaining and original, no matter what language you speak.  I love the mix of CG and miniature backgrounds, as well as the super-stylized design and motion.  Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-1995549850072172204?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2010/03/elk-hair-caddis.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>8</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-9172271232740627176</guid><pubDate>Wed, 24 Feb 2010 23:36:00 +0000</pubDate><atom:updated>2010-02-24T15:36:39.518-08:00</atom:updated><title>Gesture drawing with Mark McDonnell</title><description>&lt;div style="text-align: center;"&gt;&lt;object height="340" width="560"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Ga6WjxaXRC0&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Ga6WjxaXRC0&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;I've found that practicing gesture drawing really helps me improve the design of poses in my animation, and is very useful for planning my scenes.  That, and I still just love drawing!  I stumbled across this tutorial video from Mark McDonnell about warming up for gesture drawing, and I think there's some really useful information in here for animators.  I especially like how he takes the live model's poses and changes them to make them clearer, and how he talks about the importance of energy over draftsmanship.  Mark has a whole YouTube channel &lt;a href="http://www.youtube.com/user/Cre8tivemark#p/a/u/1/Ga6WjxaXRC0"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-9172271232740627176?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2010/02/gesture-drawing-with-mark-mcdonnell.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-1951725307691666392</guid><pubDate>Thu, 11 Feb 2010 19:03:00 +0000</pubDate><atom:updated>2010-02-11T11:03:26.928-08:00</atom:updated><title>New Toy Story 3 Trailer!</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.apple.com/trailers/disney/toystory3/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.navone.org/blogger/uploaded_images/Picture-1-772149.png" width="276" /&gt;&lt;/a&gt;&lt;/div&gt;I'm just sayin'...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-1951725307691666392?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2010/02/new-toy-story-3-trailer.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>10</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-4849815803582298185</guid><pubDate>Thu, 28 Jan 2010 18:46:00 +0000</pubDate><atom:updated>2010-01-28T10:46:39.164-08:00</atom:updated><title>Tips for Better Ideas</title><description>Great ideas for great ideas:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9047105&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9047105&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://vimeo.com/9047105"&gt;Tips for Better Ideas&lt;/a&gt; from &lt;a href="http://vimeo.com/blodgettsvideos"&gt;Andrew 'Big Show' Blodgett&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-4849815803582298185?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2010/01/tips-for-better-ideas.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>11</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-7061708575201293622</guid><pubDate>Fri, 22 Jan 2010 04:49:00 +0000</pubDate><atom:updated>2010-01-21T20:51:10.436-08:00</atom:updated><title>"Help the Hodges" auction has begun</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://shop.ebay.com/ncsfoundation/m.html?LH_Auction=1&amp;amp;_dmd=1&amp;amp;_ipg=50&amp;amp;_sop=12&amp;amp;_trksid=p3911.c0.m301" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.navone.org/blogger/uploaded_images/HELPTHEHODGES-728250.jpg" width="265" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;Follow this &lt;a href="http://shop.ebay.com/ncsfoundation/m.html?LH_Auction=1&amp;amp;_dmd=1&amp;amp;_ipg=50&amp;amp;_sop=12&amp;amp;_trksid=p3911.c0.m301"&gt;link&lt;/a&gt; to see all the auction items available.&amp;nbsp; More info about the cause in my &lt;a href="http://www.navone.org/blogger/2009/12/help-hodges.html"&gt;previous post&lt;/a&gt;.&amp;nbsp; New lots are added every 7 minutes until all the items are up for auction.&amp;nbsp; Ladies and Gentlemen, start your bidding!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-7061708575201293622?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2010/01/help-hodges-auction-has-begun.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-6410856365790716604</guid><pubDate>Fri, 15 Jan 2010 18:33:00 +0000</pubDate><atom:updated>2010-01-15T10:33:20.058-08:00</atom:updated><title>A letter from John K.</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.lettersofnote.com/2010/01/your-pal-john-k.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="236" src="http://www.navone.org/blogger/uploaded_images/Picture-1-747545.png" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I was a big fan of Ren &amp;amp; Stimpy back in the early 90's, way before I ever considered a career in animation (heck, I was doing racy paintings in France at the time, but that's another story!).&amp;nbsp; I've always admired John Kricfalusi's design sense and the energy and audacity in his work.&amp;nbsp; I may not like everything he does, or agree with everything he has to say about the medium of animation, but I respect his work and the impact it's had on our industry.&amp;nbsp; I'm even more impressed with him after reading this &lt;a href="http://www.lettersofnote.com/2010/01/your-pal-john-k.html"&gt;letter&lt;/a&gt; that he sent in response to an animation hopeful back in 1998.&amp;nbsp; It's a good read with some good advice for burgeoning artists, and it's great that he took the time to respond in such detail.&amp;nbsp; I can barely respond to all the blog comments and emails I get with more than a few sentences...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-6410856365790716604?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2010/01/letter-from-john-k.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>11</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-5408172295978659428</guid><pubDate>Sat, 26 Dec 2009 22:12:00 +0000</pubDate><atom:updated>2009-12-26T14:13:04.791-08:00</atom:updated><title>Help the Hodges</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.helpthehodges.com/2009/12/pixars-wall-e-print-in-style-of-star.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_pkGNPJrwYd0/Sy14iwi03UI/AAAAAAAAAXM/G4GWEI7YGFM/s320/Wall+E.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Sure, Christmas has come and gone, but it's not too late to do something nice in the spirit of giving!&amp;nbsp; There's a non-profit eBay auction coming up to raise funds for the family of animation artist Tim Hodge, whose son was involved in an accident earlier this year that left him in a coma.&amp;nbsp; Lot's of artists are contributing original work to auction, including &lt;a href="http://www.helpthehodges.com/2009/12/pixars-wall-e-print-in-style-of-star.html"&gt;myself&lt;/a&gt;.&amp;nbsp; You can read more about the cause and see some of the submissions &lt;a href="http://www.helpthehodges.com/"&gt;here&lt;/a&gt;.&amp;nbsp; Happy Holidays!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-5408172295978659428?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/12/help-hodges.html</link><author>blog@navone.org (Victor Navone)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_pkGNPJrwYd0/Sy14iwi03UI/AAAAAAAAAXM/G4GWEI7YGFM/s72-c/Wall+E.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>6</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-1310451059291302377</guid><pubDate>Mon, 21 Dec 2009 05:07:00 +0000</pubDate><atom:updated>2009-12-20T21:07:34.956-08:00</atom:updated><title>Alma</title><description>Check out this creepy animated short film from Pixar animator Rodrigo Blaas.  He completed the film while on break in his home country of Spain.  The art direction is by his brother Alfonso, and his wife Cecile produced.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4749536&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4749536&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://vimeo.com/4749536"&gt;Alma&lt;/a&gt; from &lt;a href="http://vimeo.com/alma"&gt;Rodrigo Blaas&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;The short's official web site is &lt;a href="http://almashortfilm.com/"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-1310451059291302377?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/12/alma.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>9</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-574082133426595292</guid><pubDate>Thu, 10 Dec 2009 21:19:00 +0000</pubDate><atom:updated>2009-12-10T13:19:15.362-08:00</atom:updated><title>Milt Kahl: The Animation Michelangelo</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.oscars.org/video/watch/ev_miltkahl_09_bird.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://www.navone.org/blogger/uploaded_images/Picture-2-779898.png" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I don't know how long these have been online, but there are some clips on the Oscars.org site from the Milt Kahl retrospective they held in April of this year.&amp;nbsp; Includes lots of good anecdotes from a variety of animators and relatives, and even some of &lt;a href="http://www.oscars.org/video/watch/ev_miltkahl_09_bird.html"&gt;Brad Bird recounting his tutelage&lt;/a&gt; under Kahl.&amp;nbsp; Unfortunately there is not supporting footage of Kahl's work, but that's just a Google (or a DVD) away.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-574082133426595292?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/12/milt-kahl-animation-michelangelo.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>7</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-1790130110733375395</guid><pubDate>Wed, 09 Dec 2009 17:28:00 +0000</pubDate><atom:updated>2009-12-09T09:28:03.382-08:00</atom:updated><title>Meindbender Studios</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.meindbender.com/work.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://www.navone.org/blogger/uploaded_images/Picture-1-713984.png" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Check out some of the work done by the Swedish animation studio &lt;a href="http://www.meindbender.com/work.html"&gt;Meindbender&lt;/a&gt;.&amp;nbsp; Most of the work shown here is promo stuff for Cartoon Network (much more appealing that watching Andrew WK shill CN's live-action lineup).&amp;nbsp; I love the stop-motion look of their CG work (and their stop-mo work!).&amp;nbsp; Great energy and looseness in the models - I wonder how the heck they rig that stuff... Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-1790130110733375395?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/12/meindbender-studios.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-7763695814834893656</guid><pubDate>Sun, 22 Nov 2009 01:01:00 +0000</pubDate><atom:updated>2009-11-21T17:01:54.477-08:00</atom:updated><title>George &amp; AJ</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://media.digisynd.com/AQAAABQk2pa1DCA09vpZl_INSdMn1xNn_____2mrHe_VF4bI8pAYyms1GQRCRXqz/play;frame=AQAAALh2WjOD1YtlN3gHi-jCWZQn1xNn_____851R6ViY-sHtGfEUMIlOL-vkVO_/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="http://www.navone.org/blogger/uploaded_images/Picture-1-759522.png" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Ever wonder what happened to the two guys who tried to haul Carl off to the retirement home in "&lt;i&gt;UP&lt;/i&gt;"?&amp;nbsp; Well, okay, me neither, but here's a pretty fun little &lt;a href="http://media.digisynd.com/AQAAABQk2pa1DCA09vpZl_INSdMn1xNn_____2mrHe_VF4bI8pAYyms1GQRCRXqz/play;frame=AQAAALh2WjOD1YtlN3gHi-jCWZQn1xNn_____851R6ViY-sHtGfEUMIlOL-vkVO_/"&gt;movie&lt;/a&gt; that shows just that.&amp;nbsp; It's in storyboard form and also appears as a bonus feature on the iTunes download version of the movie. This link is from the official &lt;a href="http://www.facebook.com/DisneyPixar?v=wall&amp;amp;viewas=0"&gt;Pixar facebook page&lt;/a&gt;, which I didn't even know existed.&amp;nbsp; Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-7763695814834893656?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/11/george-aj.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>13</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-6856385890108540463</guid><pubDate>Tue, 10 Nov 2009 19:16:00 +0000</pubDate><atom:updated>2009-11-10T11:16:17.843-08:00</atom:updated><title>"Up" on DVD today</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.amazon.com/Disc-Combo-Pack-Digital-Blu-ray/dp/B001KVZ6G6/ref=sr_1_1?ie=UTF8&amp;amp;s=dvd&amp;amp;qid=1257880381&amp;amp;sr=1-1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.navone.org/blogger/uploaded_images/51V+eipy8-L._SS400_-787794.jpg" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;&lt;span id="goog_1257880292214"&gt;&lt;/span&gt;&lt;span id="goog_1257880292215"&gt;&lt;/span&gt;&lt;a href="http://www2.blogger.com/"&gt;&lt;/a&gt;Up&lt;/b&gt;&lt;/i&gt; is officially available on &lt;a href="http://www.amazon.com/UP-Two-Disc-Deluxe-Digital-Copy/dp/B002LK3DUQ/ref=sr_1_4?ie=UTF8&amp;amp;s=dvd&amp;amp;qid=1257880381&amp;amp;sr=1-4"&gt;DVD&lt;/a&gt; and &lt;a href="http://www.amazon.com/Disc-Combo-Pack-Digital-Blu-ray/dp/B001KVZ6G6/ref=sr_1_1?ie=UTF8&amp;amp;s=dvd&amp;amp;qid=1257880236&amp;amp;sr=1-1"&gt;BluRay&lt;/a&gt; today.&amp;nbsp; &lt;b&gt;&lt;i&gt;Monster's Inc.&lt;/i&gt;&lt;/b&gt; is available on &lt;a href="http://www.amazon.com/Monsters-4-Disc-Blu-ray-Billy-Crystal/dp/B00168OIOE/ref=sr_1_5?ie=UTF8&amp;amp;s=dvd&amp;amp;qid=1257880381&amp;amp;sr=1-5"&gt;BluRay&lt;/a&gt; now, too.&amp;nbsp; I'm just sayin'...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-6856385890108540463?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/11/up-on-dvd-today.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-2986606728997693064</guid><pubDate>Mon, 12 Oct 2009 21:11:00 +0000</pubDate><atom:updated>2009-10-12T16:08:10.200-07:00</atom:updated><title>Toy Story 3 Trailer</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.apple.com/trailers/disney/toystory3/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="237" src="http://www.navone.org/blogger/uploaded_images/Picture-2-791898.png" width="420" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Here's what we've been working on.  I've been enjoying working on this show a lot more than I expected, and I'm pretty proud of some of the work I've done (which is a big deal for me).&amp;nbsp; None of my shots appear in the trailer, so I guess you'll have to wait until next June to see 'em.&amp;nbsp; Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-2986606728997693064?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/10/toy-story-3-trailer.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>14</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-3515699358323495458</guid><pubDate>Sun, 04 Oct 2009 04:57:00 +0000</pubDate><atom:updated>2009-10-03T21:57:35.089-07:00</atom:updated><title>Alien Song: 10 years later</title><description>&lt;div style="text-align: center;"&gt;&lt;embed autoplay="false" height="256" src="http://www.navone.org/Media/Movies/AlienSong_mp4.mov" width="320" /&gt;&lt;br /&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;It's hard for me to believe, but it's been 10 years since I finished Alien Song and it began its viral spread across the internet.&amp;nbsp; I had been working on it for a few months, and sharing iterations of it with the CG-Char Forum to get feedback from other animators.&amp;nbsp; Once I sent out the complete version, the list members started passing it around, and it eventually spread into mainstream email circulation, alongside the Dancing Baby.&amp;nbsp; I had never intended for this clip to go beyond the confines of the forum, much less catapult me into a new career.&amp;nbsp; There was no YouTube back then, of course, so it choked a lot of email servers in the process.&amp;nbsp; I received thousands of emails in the ensuing months, but best of all was this one, dated November 15th, 1999:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Hi Victor,&lt;br /&gt;&lt;br /&gt;I saw your Alien Song animation and really liked it.&amp;nbsp; Would you&lt;br /&gt;consider interviewing with Pixar?&amp;nbsp; If so, send me an email and&lt;br /&gt;we'll set something up.&lt;br /&gt;&lt;br /&gt;Thanks,&lt;br /&gt;Ed Catmull&lt;br /&gt;Pixar&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;I had to resurrect some archived email to find this, and I'm glad I still have it!&amp;nbsp; This was two weeks after I had left my job at Presto Studios in San Diego to pursue film work in the San Francisco Bay Area.&amp;nbsp; I was hoping to get into ILM to work on the &lt;i&gt;Star Wars&lt;/i&gt; prequels.&amp;nbsp; I interviewed with them three separate times, and luckily they never hired me!&amp;nbsp; Pixar interviewed me in December, if memory serves, but I didn't start working there until March 14th, 2000.&amp;nbsp; In the meantime I was doing some freelance work, including some visual effects for the film "&lt;a href="http://www.navone.org/Media/Movies/TitanAE.mov"&gt;Titan AE&lt;/a&gt;".&lt;br /&gt;&lt;br /&gt;In addition to helping me land a job at Pixar, Alien Song got me a lot of attention on the internet (which was still pretty young), and a phone-call from Gloria Gaynor's (singer of &lt;i&gt;I Will Survive&lt;/i&gt;) publicist.&amp;nbsp; I was happy to hear that they weren't going to sue, considering I never licensed the music!&amp;nbsp; Suddenly I was being asked to speak at CG and animation festivals around the world, and I even got some licensing deals.&amp;nbsp; Of course for every legitimate business offer I got, there were 30 or so that were suspicious or never panned out.&lt;br /&gt;&lt;br /&gt;Those were heady times.&amp;nbsp; The internet bubble had yet to burst, computer animation was still in its infancy, no one had heard of Al Qaeda, and the iPod was just a twinkle in Steve Jobs' eye.&amp;nbsp; My demo reel at the time was comprised mainly of Alien Song, a couple of other Blit tests, and some FX and CG work.&amp;nbsp; I doubt I could get an interview at Pixar with the same reel today.&amp;nbsp; It's a lot bigger company now, and there is a lot more competition out there, especially with schools like AnimationMentor.com cranking out skilled animators left and right.&amp;nbsp; I am one lucky guy...&lt;br /&gt;&lt;br /&gt;You can read about my process for creating Alien Song &lt;a href="http://www.navone.org/HTML/MakingAlienSong.htm"&gt;here&lt;/a&gt;, and there's a &lt;a href="http://www.navone.org/HTML/AlienSongFAQ.htm"&gt;FAQ&lt;/a&gt; as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-3515699358323495458?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/10/alien-song-10-years-later.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>35</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-2335920473610100221</guid><pubDate>Mon, 21 Sep 2009 20:13:00 +0000</pubDate><atom:updated>2009-09-21T13:22:16.981-07:00</atom:updated><title>Working in different styles</title><description>&lt;a href="http://www.animationtipsandtricks.com/2009/09/how-have-you-learned-to-match-style-of.html"&gt;Here's a little article&lt;/a&gt; I wrote about how to create consistency of characters in a feature film, and working in different styles of animation.  This is something I'm dealing with a lot right now; the humans on Toy Story 3 are designed, and therefore animated, in a very naturalistic way.  I couldn't animate a Toy Story human the same way I animate a Ratatouille human, for example.  On Ratatouille the characters were a lot more stylized, so we could push their performances further and get pretty broad with them.  On TS3, I find I'm relying on video reference a lot more, and having to work harder to get the mechanics and weight just right.&lt;br /&gt;&lt;br /&gt;It's always important to listen to your director an supervisors, and pay attention to what other animators are doing with the characters.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-2335920473610100221?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/09/working-in-different-styles.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-2217821430486192091</guid><pubDate>Mon, 21 Sep 2009 04:25:00 +0000</pubDate><atom:updated>2009-09-20T21:43:20.515-07:00</atom:updated><title>VNOG Blog - now even wider!</title><description>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.navone.org/blogger/uploaded_images/cinemascope-775729.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 512px;" src="http://www.navone.org/blogger/uploaded_images/cinemascope-775704.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;I have widened my blog template by over 30%, allowing me to embed larger images and videos.  I'm sure you are all as excited about this as I am!  Okay, as you were.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-2217821430486192091?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/09/vnog-blog-now-even-wider.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>7</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-5200164875071155758</guid><pubDate>Wed, 16 Sep 2009 22:39:00 +0000</pubDate><atom:updated>2009-09-16T15:43:54.829-07:00</atom:updated><title>Pencil Test Depot</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://penciltestdepot.blogspot.com/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 238px;" src="http://www.navone.org/blogger/uploaded_images/Picture-1-742549.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I just found this great blog that features only &lt;a href="http://penciltestdepot.blogspot.com/"&gt;hand-drawn pencil tests&lt;/a&gt; from Disney films and elsewhere.   Awesome inspiration awaits you!   Thanks to &lt;a href="http://www.carlosbaena.com/"&gt;Carlos Baena&lt;/a&gt; for the scoop.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-5200164875071155758?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/09/pencil-test-depot.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-2924771093976763428</guid><pubDate>Tue, 15 Sep 2009 05:37:00 +0000</pubDate><atom:updated>2009-09-15T12:01:20.242-07:00</atom:updated><title>Body Language</title><description>This past weekend I saw the film "&lt;a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewMovie?id=293958486&amp;amp;s=143441"&gt;In the Heat of the Night&lt;/a&gt;", starring Sidney Poitier and Rod Steiger.  I had never seen it before and it's a wonderful film on many levels.  I was particularly struck by the performances of the lead actors, and how much they convey with body language alone.  The dialog is very understated, leaving a lot of room for the characters to communicate their thoughts and emotions physically.  Watch this scene on YouTube, particularly &lt;span style="font-weight: bold;"&gt;from 0:20 through 1:03&lt;/span&gt;.  Here the sheriff, played by Steiger, is trying to convince visiting detective, Poitier, to stay and help solve a murder.  I wont spoil the rest of the movie for you, but suffice to say these characters don't like each other much, which adds a lot of tension to the scene.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;object height="295" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/n86TVjMjmIw&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/n86TVjMjmIw&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="295" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;Let's start with Rod Steiger's performance.  In the first two shots, he's basically just holding a pose.  Within that pose he's doing tiny head accents and moving in closer, but the rest is all in the face.  I love how he's cocking his head to one side and getting in Poitier's face.  This performance is wonderfully simple.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.navone.org/blogger/uploaded_images/Picture-2-708305.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 161px;" src="http://www.navone.org/blogger/uploaded_images/Picture-2-708301.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Throughout this film Poitier is the paragon of restraint, both in his words and in his movement.  Here he's dead still, except for his eyes, but you can read so many emotions into it.  I don't know if you could get away with this level of subtlety on an animated character; I suppose it would depend on how stylized the character is.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.navone.org/blogger/uploaded_images/Picture-3-726326.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 161px;" src="http://www.navone.org/blogger/uploaded_images/Picture-3-726321.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Finally, there's the wide shot.  Steiger walks away, confident in his argument, and then stops and turns to allow us to focus completely on Poitier with him.  Poitier pauses, as if he's still waiting for the train, then you see his resolve crumble, as he grudgingly realizes that he must stay.  His stilted, boyish walk and the way he picks up the suitcase are so specific and entertaining to watch.  Neither character will admit out-loud that they need each other, and their bodies communicate both resistance and acceptance.  So juicy!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.navone.org/blogger/uploaded_images/Picture-1-708551.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 161px;" src="http://www.navone.org/blogger/uploaded_images/Picture-1-708398.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Scenes with this much depth, subtext and subtlety are rare in animated films, and I hope to see much more of them in the future.  So often the writers feel like they have to have the characters say everything they are feeling; it's wonderful when the director can trust the animators to be actors and let them communicate non-verbally.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-2924771093976763428?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/09/body-language.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-7004541386593035018</guid><pubDate>Tue, 15 Sep 2009 05:08:00 +0000</pubDate><atom:updated>2009-09-14T22:15:13.935-07:00</atom:updated><title>Dailies at Pixar</title><description>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.animationmentor.com/newsletter/0909/feature_geek.html#tipTrick"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 191px;" src="http://www.navone.org/blogger/uploaded_images/page_tiptrick_02-705141.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;But wait, there's more!  Here's a &lt;a href="http://www.animationmentor.com/newsletter/0909/feature_geek.html#tipTrick"&gt;piece I wrote&lt;/a&gt; about the collaborative process of animation at Pixar, featured in this month's &lt;a href="http://www.animationmentor.com/newsletter/0909/index.htm"&gt;Animation Mentor Newsletter&lt;/a&gt;.  Okay, shutting up now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-7004541386593035018?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/09/dailies-at-pixar.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-6081246329039305191</guid><pubDate>Mon, 14 Sep 2009 20:38:00 +0000</pubDate><atom:updated>2009-09-14T13:43:45.564-07:00</atom:updated><title>What is your favorite part...</title><description>...of the animation process?  Find out my answer to this in my latest post on the &lt;a href="http://www.animationtipsandtricks.com/2009/09/what-is-your-favorite-part-of-animation.html"&gt;Animation Tips &amp;amp; Tricks Blog&lt;/a&gt;.  I'll give you a hint: it's not waiting for my shot to load.  Feel free to mention &lt;span style="font-style: italic;"&gt;your&lt;/span&gt; favorite part in the comments on the T&amp;amp;T site!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-6081246329039305191?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/09/what-is-your-favorite-part.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-3124662028546593413</guid><pubDate>Thu, 10 Sep 2009 05:10:00 +0000</pubDate><atom:updated>2009-09-11T21:56:06.639-07:00</atom:updated><title>Rhythm and Texture</title><description>These are a couple of animation terms that get tossed around a lot, and many animators are not completely clear on exactly what they mean (I wasn't completely sure about them myself until well into my animation career).   One reason I think they're so hard to pin down is that there's a lot of overlap (not &lt;span style="font-style: italic;"&gt;that&lt;/span&gt; kind of overlap) between them, and it's hard to talk about one without referencing the other.  Kind of like trying to talk about &lt;span style="font-style: italic;"&gt;spacing&lt;/span&gt; without talking about &lt;span style="font-style: italic;"&gt;timing&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;arcs&lt;/span&gt;.  But lest I digress, I'm going to talk a bit about rhythm and texture as specifically as I can, and how important they are in your animation.  I suppose I should attempt to define these terms before I go much further, so here's how I understand them:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rhythm&lt;/span&gt; - how the actions or "beats" in a shot are spaced out over the length of a scene.  You might also call this "tempo".  Unlike with music, good animation has an inconsistent rhythm, making it less predictable.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Texture&lt;/span&gt; - the variations of timing and poses in your shot.  Big and little actions, slow and fast timing, flurries of action and holds.  A shot in which all the actions are the same size, have the same timing, and occur in an even rhythm has no texture.&lt;br /&gt;&lt;br /&gt;Take a look at this clip from the classic Disney double-feature, "&lt;a href="http://www.amazon.com/Adventures-Ichabod-Disney-Classic-Collection/dp/B00004R99Y/ref=sr_1_1?ie=UTF8&amp;amp;s=dvd&amp;amp;qid=1252362082&amp;amp;sr=1-1"&gt;The Adventures of Ichabod and Mr. Toad&lt;/a&gt;".  Here we see the hero, Ichabod Crane, wooing Katrina and evading fellow suitor, Brom.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;embed src="http://www.navone.org/Media/Movies/IchabodVsBrom.mov" autoplay="false" height="256" width="320"&gt;&lt;/embed&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;There is plenty to be appreciated in this clip, but let's pay attention to the rhythm first.  Notice how the first 4 pose changes on Ichabod are all timed about the same and are all spaced evenly in time - you can count out loud between the beats: "1-1000, 2-1000, 3-1000, 4-1000".  In animation we generally try to avoid this kind of evenness in the timing; in music, a consistent rhythm is a good thing, but not in animation.*   There's a method here, though: the animator is establishing a pattern so that he can break it.  He gets the audience used to a certain rhythm so that when he changes it the audience is surprised. When Brom appears suddenly and tries to grab Ichabod the scene shifts into high speed.  This contrast of rhythm creates &lt;span style="font-style: italic;"&gt;emphasis &lt;/span&gt;- we know something important just happened.  It's such a fast change that if it weren't staged perfectly, the audience would miss it and wouldn't understand the action.  Notice how Brom hits his "grab" pose and holds it, and how Ichabod's hat floats in the air to tell you where his head "was", since there was no anticipation into his drop.&lt;br /&gt;&lt;br /&gt;My favorite part of this scene is the next shot, where we cut inside the house and Ichabod is standing completely still, as if nothing just happened. The action of lifting his hat is tiny compared to all the big flourishes and the escape that proceeded the shot, and is isolated to just his arm.  It's another big change in the rhythm and phrasing of the scene, and it not only reiterates Ichabod's composure in front of women, but also adds unexpected entertainment value.  A few more quick actions (grabbing and presenting the flowers), and the sequence ends with Ichabod melting into a relaxed pose.  All these changes in tempo, size of action and timing give the scene its texture.&lt;br /&gt;&lt;br /&gt;The above clip is a pretty broad example, but you can achieve the same kind of texture in a smaller, simpler scene.  Here's a clip from &lt;a href="http://www.amazon.com/exec/obidos/ASIN/B00005JKDR/victornavonesonl"&gt;Monsters, Inc.&lt;/a&gt; featuring Sully, who is reacting to an offscreen sound.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;embed src="http://www.navone.org/Media/Movies/SullyLooking.mov" autoplay="false" height="218" width="360"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Essentially, Sully is doing the same action over and over: he is looking around for the source of the sound.  However, the animator has given the shot texture by varying the timing and size of the looks, as well as breaking up their distribution over the course of the shot to give it a more organic, staccato rhythm.  Notice also that there is a progression in the looks; they start small, just in the eyes, then move on to progressively bigger and bigger moves involving the head and the torso.  There's even a double-take to break up the tempo even more.  The final look is the largest, and involves the biggest shape change in the body by incorporating the screen left arm.  This gives the final look the most &lt;span style="font-style: italic;"&gt;emphasis&lt;/span&gt;, because it's the &lt;span style="font-style: italic;"&gt;point&lt;/span&gt; of the shot; this is when Sully will actually see the source of the sound (Boo playing with his tail).&lt;br /&gt;&lt;br /&gt;Planning and blocking and animated scene is a complicated undertaking, and there are many things to keep in mind.  It's not enough to obey the 12 animation principles.  It's not enough to have original acting ideas and clear posing.  You have to figure out the best combination of all these things to create your performance.  Memorizing the dictionary and grammar rules does not make you a poet!  You must find ways to string your ideas together lyrically to create a clear, cohesive, and of course, entertaining performance.  You may come up with 4 great ideas for your shot, but the ideas might not flow together well.  As important as your acting ideas are the changes &lt;span style="font-style: italic;"&gt;between&lt;/span&gt; your ideas.  What's more, the shot may only need 2 ideas.  Try to be economical with your ideas, and find a sequence that flows together well.  Figure out how &lt;span style="font-style: italic;"&gt;little&lt;/span&gt; you need to do in the shot.&lt;br /&gt;&lt;br /&gt;I usually start by just throwing out every idea I can on paper and/or video tape.  Next I narrow it down to my favorite ideas that I think are most appropriate to the shot.  From these I try to find the ideas that flow together naturally and create a nice progression, making sure that the biggest change occurs at the right time to emphasize the point of the shot.  Once I have this phrasing worked out, I start to block my poses and actions into the computer.  Now I can start to experiment with timing, playing with the speed of the individual actions and moving my beats around in time to try to break up the rhythm of the shot.  The computer is great at helping you figure out your timing without wasting a lot of effort.   This is how I find the texture in my animation.  Usually after I've done my first blocking pass, I'll end up adding or removing an idea, or changing something from what I had planned to make it work better in the actual 3D scene.  But no matter what I always play back the entire scene to make sure it has a pleasing texture.  Always check the texture not only across the single shot that you're working on, but across the entire sequence.  Remember to look at your work in context!&lt;br /&gt;&lt;br /&gt;* What if you're animating to music? If a character is singing or dancing you want to respect the overall rhythm of the music, of course, making sure you regularly accent the beats of the music.  But you must also look for places where you can add accents that fall outside the music's tempo.  If you stay slavishly locked to the same beat, the animation will quickly become boring to watch.  Have some accents fall on down beats, some on upbeats, some between beats.  Have some actions happen in double-time, some in half-time.  Remember that whenever you stray from the tempo of the music, you create emphasis, so do it wisely!  Check out this vintage Flat Eric clip:&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;object height="265" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Z47KUNmmCng&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Z47KUNmmCng&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="265" width="320"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Note how he hits the down beat for most of the clip, but occasionally he breaks into a new rhythm, or skips a beat for emphasis (around 00:23).  These little changes in the rhythm keep the clip entertaining to watch.&lt;br /&gt;&lt;br /&gt;Thanks for reading!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-3124662028546593413?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/09/rhythm-and-texture.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>14</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-27563605.post-940534629895446433</guid><pubDate>Tue, 08 Sep 2009 20:49:00 +0000</pubDate><atom:updated>2009-09-08T13:54:27.689-07:00</atom:updated><title>Spline editing post</title><description>Here's &lt;a href="http://www.animationtipsandtricks.com/2009/09/what-is-best-way-to-approach-editing.html"&gt;another post&lt;/a&gt; I did on the Animation Tips and Tricks blog, this time about spline editing.  If you want some more in-depth info on splines, check out my tutorials &lt;a href="http://www.navone.org/HTML/Tutorial_Splines1.htm"&gt;here&lt;/a&gt;.  You can see some of my previous T&amp;amp;T posts on the &lt;a href="http://www.animationtipsandtricks.com/"&gt;main page&lt;/a&gt;, as well as some tips from Shawn Kelly.&lt;br /&gt;&lt;br /&gt;Sorry for the cross-post; I'm composing an original post on texture in animation right now, so stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27563605-940534629895446433?l=www.navone.org%2Fblogger%2Findex.html' alt='' /&gt;&lt;/div&gt;</description><link>http://www.navone.org/blogger/2009/09/spline-editing-post.html</link><author>blog@navone.org (Victor Navone)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></item></channel></rss>